Chain of Command – Maltot Campaign Game 1 (Part 2)

The first game was picked up again from where we left off. Sadly, it wasn’t a good experience for the men of 12 Platoon. With heavy casualties mounting and no obvious way of inflicting more on the enemy than they were taking, the British opted to withdraw and rethink their strategy. At the end of the first game the British were down around a section of men, their inability to get lightly wounded men back even missing a game is a significant hinderence. The Germans were down 3 men but two of those would be coming back later.

A couple of shots of the latter stages of the first Turn game.

For game two a couple of things had been ironed out with rules and understanding, the British had access to a pre game barrage and so used their support points on that while the Germans once again opted for an adjutant.

A better patrol phase saw the British a bit further towards the hedgeline and a strong first couple of phases meant they had deployed and were engaging the enemy in the hedgeline. The pregame barrage interrupted the German deployment and as the game progressed despite a number of British casualties the Germans opted to voluntarily withdraw from the table before their casualties could mount further.

At the end of Turn 2 (Table 1) the British were down 13 men and the Germans down 3. Unsurprisingly the men’s opinion was not positive for the British while the German opinions remained in the middle ranges giving no bonuses or penalties.

Chain of Command – Maltot Campaign Game 1 (Part 1)

I’ve had At The Sharp End for a while as well as most of the Pint Sized Campaigns but as a group we moved from Chain of Command a while ago due to a few bad dice runs which saw one side get no or little opportunity to do anything. Anyway, we have opted to run through a campaign for a few weeks. I debated using Combat Patrol but decided to give CoC another go so we are going to play the Maltot abbreviated map campaign from the At The Sharp End book.

We adjudged the German platoon commander to be a veteran so rolled for his outlook and other stats leading to him being a thoughtful overweight teacher of 29, while the British platoon leader is a 27 year old strapping 6ft minor noble…(yes, they both rolled snake eyes!)

For the first game which is a patrol, the Germans opted for Tiger Fire Support and an Adjutant, while the British took an extra 2″ mortar team. The patrol phase was a bit more tactical than last weeks practice/refresher game and saw the two sides both attempt to manouvre on their opponent’s right flanks. 3 jump off points were placed each and it was time to go.

The british had the higher force morale (10 v 9) so went first and deployed a PIAT team to make a move towards the more isolated German Jump Of Point while deploying a 2″ mortar to begin laying down smoke in front of the hedge that the two remaining German JOP could deploy behind. An at the double move pushed them further forward but accrued shock. The Germans retaliated by deploying a squad and opening up on the PIAT and causing shock and a casualty and the team broke losing a point of Force Morale.

On the British right a section deployed behind the hedge to advance on the two JOP forcing the Germans to deploy and open fire at effective range. Another section then joined the fray during a double phase but both sections took casualties from fire before the 2″ mortars could fully conceal their advance.

And that’s where we had to leave it due to the late start and refreshing rules and rolling campaign characters etc.

Christmas 2017 – Blucher Game

Today was meant to be a big multiplayer Blucher game. Unfortunately the weather kind of interrupted the plans, [Read more…]

New Hosts

So, I’ve changed web hosting and am still in the process of getting stuff set up. Unfortunately I lost the last few posts I’d made which is annoying but there you go. TBH, I’m looking at rebranding and starting the blog again with new posts…

Bare with!

Combat Patrol – Game set up

This week we are going to start a series of Combat Patrol games, in a narrative style campaign. The first game is a refresher of the rules and mechanisms since Combat Patrol works somewhat differently to every other ruleset we play, but the casualties will have a bearing on the games to come so hopefully the players will be careful with their tin soldiers lives….

The briefing for the two sides is simple. The Germans have 3 x 5 men teams (with 1 LMG amongst them) and a 3 man MMG team. They are the outpost line and may have dug themselves in. The British troops have 2 full sections (4 teams) and a Platoon command team. They are to probe the enemy and find their positions. If they can they should attempt to manoeuvre a team to the enemy base edge which will induce a withdrawal.

Apologies for the poor photo’s, they’re from my phone.

Figures a mix of FAA, Britannia and Lancer, farm from Commission Figurines, Hedges from Last Valley and trees a mix of Last Valley, home made and some new additions to my collection from Woodland Scenics, based and finished last week.


German Forces

British Forces

New trees

Looking down the lane

The plan for 2017

Yes, OK, we are already 2 months in. 2017 is already looking like it will be a productive year. Spurred on by Hammerhead and some conversations over Christmas we have already had a series of Blucher games, and are working through a series of LOTR SBG games right now.

The intention here is to play the same ruleset for a few weeks in a row, to get familiar with them and learn, rather than choppig and changing all the time.

Next up on the list is going to be Combat Patrol. Having just bought 200 quids worth of hedges from Last Valley I am keen to put them to use. We will play an introductory session to refresh memories in a couple of weeks and then build the forces and complexity of the game for a few weeks.

As for the painting table, I have resolved to get some collections finished rather than worry about what we are playing next so I am sending some 6mm Napoleonics to a painting service and have one Spanish infantry unit left to paint myself – hopefully done tonight. Then I’m onto some trees, bought off the bring and buy at Hammerhead, which i based onto mount board on Sunday and just need to PVA and sand, paint and flock and that is all the 6mm/10mm trees i likely will need done.

After that? Dunno yet. My planning isnt that far along.

LOTR – War of the Ring

We played our first game of War of the Ring last week at Matt’s, using his Uruk Hai and Mordor Orks. I won, with the Orks, although it was the three trolls I had that did the most damage. We got a few bits wrong here and there but it’s a nice set of rules, different to classic GW games and flows pretty well. We’re going to play it more in the coming months, once I get some more Rohan painted. What I’ve got thus far barely makes 3 companies… I do however have more than enough bases all ready and prepped, having bought many from Warbases.

Click on the Pictures to get bigger versions.

Théoden, Eowyn and a couple of left overs

Company of Archers

Company of Warriors of Rohan

AWI Project almost finished

Finally got around to taking some pictures of my 10mm Pendraken AWI figures today. The collection is almost finished, and comprises 12 British regiments and 3 Hessian, along with a couple of artillery pieces and some Hessian Jaegers. I still have some more officers to paint up, which will be based on slightly less ridiculously large bases, and also a few more guns. I think I could probably do with some more skirmish troops, although most of the British regiments have had their Light & Grenadier Co’s painted and based separately, to allow for the creation of converged battalions. Lastly I could do with some cavalry.

Almost all of the figures have been painted by Andy Mac, although a few are my own work which although not as good, is relatively indistinguishable at anything but very close range. All basing on PWS Steel bases using PVA and sand then painted and with MiniNatur tufts.

Click on the images for full size versions.

The whole army mustered

British Units

British Units

British Units

The Hessians

British Units

British Units

British Units

British Units

Hessian Lieb and Jaegers

Hessian Musketeers

British Units

British Units

Also visible are some split rail fences I have painted up recently from the Baggage train. A bit flashy, but very good value for what you get, and a lot easier to do than making them. I will be buying some more as these will see service both with my AWI and ACW collections.

Getting antsy and “ooh shiny” syndrome

I’m having a bit of a resurgence in interest in doing “stuff” for wargaming, and as a result my brain is going overboard with ideas and lots of “ooh shiny” moments.

Currently I’m waiting on some 20mm buildings from HACME, have about 100+ LOTR Rohan figures to paint, the remnants of about 5 6mm Spanish Napoleonic units to paint, so it makes perfect sense for me to be thinking “I’d really like to get some more ancients. I wonder what goes with my Marian Romans/Spanish/Maccabean Jewish that I currently have” because clearly the Jewish don’t go with the Marians in any sense of contemporaneous sense!

I’m thinking DBA 3.0, and some quick and dirty ancients games to make use of my desert GeoHex which I’ve had for a few years and never actually used.

Then there’s the 15mm Vietnam project, for which I’ve recently bought 2 QRF hueys (urgh – review to follow at some stage) and 4 Revell Plastic hueys. Itching to get these on table and start playing some Charlie Don’t Surf, and think of how to interface that and FNG/Combat Patrol into a campaign type environment – almost certainly the existing OPS system I’ve got.

I also think I need to change the blog layout. The main page looked really smart when I started and was focussed on only a couple of things, but now it’s very diverse it needs changing.

100% post increase over 2015

Just realised I’ve already managed 100% more posts this year than last year… That’s pretty good, until you realise I had only to beat 3…