Campaign System design thoughts pt1

Hi guys,

As some of you will know, I’ve been tinkering with an online campaign system which has proven quite successful so far. As we draw to a close of the current beta test I’m inclined to start some evaluation of the options in the system and how I could further open it up to allow different groups using disparate rulesets to use the same system to run their own campaigns.

Firstly, is there any interest in a campaign system at all? I notice that the campaign board on TMP isn’t the liveliest place generally anyway.

What I’m proposing would probably work for most land periods from ancients through to the advent of modern communications. Basically anytime a bloke on a horse is the messenger, although could conceivably be used to present day with messages being delivered instantly.

The system is already set up with a couple of modular options for the Campaign Umpire/Admin to set and it’s this modular approach I want to expand on. Here are the general settings and choices I’m thinking about at the moment grouped together into the modules I think I’d organise by. Essentially allowing people to pick the “best fit” options to mesh with their preferred tabletop rules and to choose the campaign rules that suit them.

  1. Geographical & Environmental
    • Maps
      • Choose from existing maps within the system
      • Add a new Map
    • Create Nodes (Towns)
    • Create Roads
      • Define Road Types
    • Create Geographical Structure
  2. Weather
    • Weather effects on/off
    • Choice of random weather or ability to have historical weather (Historical weather being either true to period, or real weather patterns from the area from another year)
    • Weather to be bound to areas or widespread.
  3. Movement
    • Road Limits
      • Road Limits on/off
      • Set Road Limits
        • No. of Men
        • No. of Units
        • No. of Unit Type
    • Set Unit Rates
    • Fatigue effects
  4. Units
    • Orbats
      • Create new Orbat
      • Use existing new Orbat
    • Attributes
      • Strength
      • Morale
      • Class
      • Type
      • Rating
      • Weapon
      • Movement
      • No Bases
        • Set Organisation level – Regiment/Brigade/Division/Corps/Army/Wing
  5. Supply
    • Depots
      • Location Parameters
      • Replacement Generation
      • Unit Creation
      • Lines of Supply
        • Distance from Line of Supply for “In supply” calculation
  6. Communications
    • Switch on/off – on being fog of war and off being instant delivery
    • Couriers
      • Movement distance
      • Interception/Capture on/off
  7. Battle Output/Input
    • Choice of rulesets
      • Tick box selection for the GM/Umpire to allow multiple rulesets
      • Battle Orbats output choice for each “allowed” ruleset.
    • Choice of Orbat generation for Umpire, players or both.
    • Input of battle results centrally or by Umpire.

    Please take some time to think if there’s anything that you might be interested in using which isn’t covered by the above, or if there’s anything you’d like to clarify, please post a comment below and I’ll happily try and expand my thoughts.