Chain of Command – Maltot Campaign Game 1 (Part 2)

The first game was picked up again from where we left off. Sadly, it wasn’t a good experience for the men of 12 Platoon. With heavy casualties mounting and no obvious way of inflicting more on the enemy than they were taking, the British opted to withdraw and rethink their strategy. At the end of the first game the British were down around a section of men, their inability to get lightly wounded men back even missing a game is a significant hinderence. The Germans were down 3 men but two of those would be coming back later.

A couple of shots of the latter stages of the first Turn game.

For game two a couple of things had been ironed out with rules and understanding, the British had access to a pre game barrage and so used their support points on that while the Germans once again opted for an adjutant.

A better patrol phase saw the British a bit further towards the hedgeline and a strong first couple of phases meant they had deployed and were engaging the enemy in the hedgeline. The pregame barrage interrupted the German deployment and as the game progressed despite a number of British casualties the Germans opted to voluntarily withdraw from the table before their casualties could mount further.

At the end of Turn 2 (Table 1) the British were down 13 men and the Germans down 3. Unsurprisingly the men’s opinion was not positive for the British while the German opinions remained in the middle ranges giving no bonuses or penalties.

Chain of Command – Maltot Campaign Game 1 (Part 1)

I’ve had At The Sharp End for a while as well as most of the Pint Sized Campaigns but as a group we moved from Chain of Command a while ago due to a few bad dice runs which saw one side get no or little opportunity to do anything. Anyway, we have opted to run through a campaign for a few weeks. I debated using Combat Patrol but decided to give CoC another go so we are going to play the Maltot abbreviated map campaign from the At The Sharp End book.

We adjudged the German platoon commander to be a veteran so rolled for his outlook and other stats leading to him being a thoughtful overweight teacher of 29, while the British platoon leader is a 27 year old strapping 6ft minor noble…(yes, they both rolled snake eyes!)

For the first game which is a patrol, the Germans opted for Tiger Fire Support and an Adjutant, while the British took an extra 2″ mortar team. The patrol phase was a bit more tactical than last weeks practice/refresher game and saw the two sides both attempt to manouvre on their opponent’s right flanks. 3 jump off points were placed each and it was time to go.

The british had the higher force morale (10 v 9) so went first and deployed a PIAT team to make a move towards the more isolated German Jump Of Point while deploying a 2″ mortar to begin laying down smoke in front of the hedge that the two remaining German JOP could deploy behind. An at the double move pushed them further forward but accrued shock. The Germans retaliated by deploying a squad and opening up on the PIAT and causing shock and a casualty and the team broke losing a point of Force Morale.

On the British right a section deployed behind the hedge to advance on the two JOP forcing the Germans to deploy and open fire at effective range. Another section then joined the fray during a double phase but both sections took casualties from fire before the 2″ mortars could fully conceal their advance.

And that’s where we had to leave it due to the late start and refreshing rules and rolling campaign characters etc.

Combat Patrol – Game set up

This week we are going to start a series of Combat Patrol games, in a narrative style campaign. The first game is a refresher of the rules and mechanisms since Combat Patrol works somewhat differently to every other ruleset we play, but the casualties will have a bearing on the games to come so hopefully the players will be careful with their tin soldiers lives….

The briefing for the two sides is simple. The Germans have 3 x 5 men teams (with 1 LMG amongst them) and a 3 man MMG team. They are the outpost line and may have dug themselves in. The British troops have 2 full sections (4 teams) and a Platoon command team. They are to probe the enemy and find their positions. If they can they should attempt to manoeuvre a team to the enemy base edge which will induce a withdrawal.

Apologies for the poor photo’s, they’re from my phone.

Figures a mix of FAA, Britannia and Lancer, farm from Commission Figurines, Hedges from Last Valley and trees a mix of Last Valley, home made and some new additions to my collection from Woodland Scenics, based and finished last week.


German Forces

British Forces

New trees

Looking down the lane

Commission Figurines 20mm Farm

I’ve had a surge of enthusiasm recently since switching off the Flight Sim server for a little while and having a break/wind down from all the stress that was causing. As a result I’ve had a number of real productive sessions doing one thing or another for wargaming.

We have been trying to sort out a calendar of games for the near future, as too many weeks end up being “what are we doing next week” and as a result we either end up with Dominion, Carcassonne (Both great games in their own right) or something completely new. What we aren’t doing is playing a ruleset for a few weeks to get back into the groove, and therefore nights are spent more looking at the rulebook and trying to remember what the hell is going on, rather than enjoying the game. Anyway, this prompted me to look at what I wanted to do for a few weeks and I decided I wanted to play Combat Patrol with Matt, Richard and Peter, first in it’s WW2 setting, and then possibly moving into Vietnam again.

My 20mm terrain is looking pretty tired, and to be honest desperately needs revamping. So I bought the farm below from Commission Figurines. (

Commission Figurines Farm

I’ve got some of his other ruined terrain and like it so thought I’d splash out on something a bit bigger. A couple of days later I had a box of MDF in front of me. The kit itself is very straight forward to put together, to be honest I think it slotted together without glue for the most part in about 5 minutes. However, once built I wasn’t entirely happy with it. MDF is fantastic for some things, but representing slate and stone I don’t rate it up there.

So I set about customising the kit a little

First I glued some window cills and lintels cut from thin card. Using the same thin card, I cut some individual stones to put on the corners of the main farmhouse, as if that had been standing first, then the yard walls had been joined onto the building. Then I got some mounting board and made some shutters, scoring the front to represent planking. Then I remembered some laser cut shingles from Warbases which were left over from the 28mm Barn. So I used them on one of the 3 roofs. Of course, this just made the other two look even worse, so I took an old cereal box and cut some strips of tiles myself. They’re too big really for 20mm, and I did each strip freehand without reference to the one before, so some of the tiles don’t overlap quite right. But, the general impression is reasonably good. Last thing to do was to coat the entire surface in a mix of PVA, water and some ready mixed filler I had knocking around. This tip from Richard Clarke is very good, and it really does a lot to give a textured surface without going to extremes. It also is very useful for disguising the corner tabs of the MDF.

Commission Figurines Farm

Commission Figurines Farm

Commission Figurines Farm

Commission Figurines Farm

Commission Figurines Farm

Commission Figurines Farm

An overall spray of Matt Brown, then a heavy dry brush of “cashmere” and a lighter dry brush of “Ivory” (both Homebase tester pots) and the main walls were done. Dark green paintwork for the wooden fixtures, and black roofs dry brushed with Vallejo Black Grey and then very light GW Space Wolves Grey and we’re done, with the usual ground texturing and paintwork to match my figure bases.

I’m quite pleased with the overall effect. And it’s proved a useful test bed for painting buildings which will come in handy as I have 6 new scratchbuilds coming from Stephan at HACME Construction (Rapier Mini’s). Only problem is that I’m now even less satisfied with my old scratchbuild terraces, I think they’ll be getting a repaint and some shutters/new roofs shortly.

20mm Jump of Points for Chain of Command

We’ve been playing quite a bit of Chain of Command by Too Fat Lardies recently using my 20mm figures. One of the key aspects to these rules is the use of Jump Off Points from where your troops deploy onto the table. Up till now we’ve been using some laminated markers as the sets of resin ones sold by TFL are for 28mm rather than 20mm. Today however I finished the first half of the replacement markers. Made from 40mm steel bases from Precision Wargames Supplies (and a couple of cardboard ersatz bases as I ran out) and using resin pieces sold by Value Gear and a couple of silfor tufts. I’m pretty pleased with these ones, which are for the Allies to use, and I have 4 more for the Germans on the workbench.

Allied Jump Off Points

Allied Jump Off Points

Allied Jump Off Points